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    <pubDate>Tue, 21 May 2013 04:56:12 GMT</pubDate>
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      <title>Small Screens and Large Graphs: Area-Effcient Drawings of Planar Combinatorial Structures</title>
      <link>http://hdl.handle.net/2307/503</link>
      <description>&lt;Title&gt;Small Screens and Large Graphs: Area-Effcient Drawings of Planar Combinatorial Structures&lt;/Title&gt;
&lt;Authors&gt;Frati, Fabrizio&lt;/Authors&gt;
&lt;Issue Date&gt;2009-04-02&lt;/Issue Date&gt;
&lt;Abstract&gt;Small Screens and Large Graphs:&#xD;
Area-Efficient Drawings of Planar Combinatorial Structures&#xD;
Fabrizio Frati&#xD;
Dipartimento di Informatica e Automazione - Roma Tre University&#xD;
Abstract&#xD;
Graphs are the most widely used data structures to represent relationships among objects.&#xD;
Maps,  networks,  circuits,  molecules,  compounds are a few examples of structures that are commonly&#xD;
represented by graphs. The clearest way to express the information conveyed in a graph is to&#xD;
visualize it. Namely,  a drawing of a graph represents each object (in the graph terminology:&#xD;
vertex) of the graph as a point in the plane and each relationship (in the graph terminology: edge)&#xD;
between two objects as a line connecting the corresponding points. However,  not every drawing&#xD;
can be regarded as a good representation of the graph. In fact,  a drawing should be readable,  that&#xD;
is,  the human eye should be able to easily identify the relationships among the objects in the graph&#xD;
at the first glance to the drawing. Clearly,  this is not a formal definition of what differentiates a&#xD;
good drawing from a bad drawing. However,  a few topological and geometric features have been&#xD;
recognized and accepted as the criteria a drawing should satisfy in order to be readable.&#xD;
Planarity is probably the best characteristic a drawing can have. The absence of intersections&#xD;
between the edges of the graph allows a viewer to easily distinguish the line representing any&#xD;
edge and hence to immediately understand which are the vertices connected by the edge. From a&#xD;
geometric perspective,  it would be preferable that edges are drawn as straight-lines,  namely edges&#xD;
bending and repeatedly changing direction are detrimental for the readability of the drawing. When&#xD;
the straight-line requirement can not be met,  it would be still desiderable to have edges drawn as&#xD;
poly-lines bending only a limited number of times.&#xD;
When the size of the graph to be represented is too large in order for the drawing to be&#xD;
constructed manually,  there is a need for an algorithm automatically constructing such a drawing.&#xD;
Graph Drawing deals with the design of algorithms to automatically construct drawings of graphs.&#xD;
Usually a Graph Drawing algorithm takes as an input a graph,  a set of requirements the drawing&#xD;
must satisfy (as being planar or having straight-line edges),  and a set of aesthetics the drawing&#xD;
should satisfy as much as possible. The most important aesthetic a drawing should satisfy is&#xD;
probably the one of having a small area. In fact,  automatic drawings usually have to be displayed&#xD;
on a computer screen of bounded size,  hence they have to fit in the space available on the screen.&#xD;
The study of graph drawings in small area has been first motivated by the design of VLSI circuits&#xD;
and has attracted intense research efforts for almost thirty years now.&#xD;
In this thesis we deal with algorithms and bounds for drawing graphs in small area. We mainly&#xD;
deal with planar graphs (Part I of the thesis),  series-parallel graphs and outerplanar graphs (Part&#xD;
II),  trees (Part III),  and clustered graphs (Part IV),  and for each of these graph classes we consider&#xD;
the problem of obtaining drawings in small area under a large number of drawing conventions (e.g., &#xD;
straight-line,  poly-line,  orthogonal,  upward). We design several algorithms for the construction&#xD;
of graph drawings in small area and we obtain lower bounds for the area requirements of several&#xD;
drawing styles. The graph classes and the drawing conventions we consider are among the most&#xD;
commonly used for applications. Nevertheless,  the beauty of some combinatorial,  topological,  and&#xD;
geometric problems concerning the construction of graph drawings in small area justifies their study&#xD;
even when looking at them from a purely theoretical point of view.&#xD;
1&lt;/Abstract&gt;</description>
      <pubDate>Wed, 01 Apr 2009 22:00:00 GMT</pubDate>
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      <dc:date>2009-04-01T22:00:00Z</dc:date>
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